Stellaris autocannon vs railgun. 50 Damage: 5-10 Shield Damage: 100%. Stellaris autocannon vs railgun

 
50 Damage: 5-10 Shield Damage: 100%Stellaris autocannon vs railgun Hello all

The temptation of "one shot, one kill" certainly led the Luftwaffe down a chimerical cul de sac of specialized heavy autocannon. You can fill an S slot with a Stormfire Autocannon, which compared to a small Gauss Cannon has about 16% better dps. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Sciira • 6 yr. Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. 58 7. Cruisers lost hard. 97 Lance vs Kinetic 16. Content is available under Attribution-ShareAlike 3. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. Tears apart moderately armored vessels and creatures with overwhelming fire. KE-31A Autocannon is a Weapon. KA + Plasma basically. AC have a max range of 30 and can only be small. though if you really want one an Autocannon isn't bad. Starfield is a sci-fi RPG being developed by Bethesda Game Studios. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. Neutron Launchers do a metric shitton of damage, they have a long cooldown and a whopping damage per hit with a +75% multiplier to hull damage, a single barrage of Neutron Launchers from a Battleship can easily erase another Battleship's hull. At least late game. armor: 5. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Any tips on what situation/role which weapon class wins out?Stellaris. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. 8 battleship - particle lance and kinetic artillery, even on armor/shield. While autocannon is strong one in early fights it's quickly became. The M66 LRG is a powerful anti-armor weapon that fires 30mm high-density ferrous projectiles at ultra-high velocity. Technology. phase distruptors suck big time. Hull. Legacy Wikis. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. One hit from this thing can take down anything but the sturdiest mechs. Its DPS is 4. Autocannons are extremely short range. Honestly, I don't even bother with mass drivers at all. 50, vs Gamma lasers at 6. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. #1 Yang Jan 21, 2017 @ 2:57pm Originally posted by LAG: lasers are outgunned by plasmas. lasers are outgunned by plasmas. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N Railgun. What is better for dps?Afterburners modify Combat Speed, not Evasion. For kinetic weapons, you want a scientist with Propulsion expertise. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. ) then you can check a box that says "Auto Upgrade". Small stormfire autocannon- 19. The coilgun has an accuracy of 75%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?vladzio jaworowski d'attainvilleRailgun Sabot Rail gun ammunition comes as a multipart sabot with as metal jacketed depleted uranium core. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer circuitous one when it was founded, would have it enter the frontier sector until you had owned all the systems of those 4 jumps then the core sector update would make it switch to the core. Requires an even greater energy supply to fire than a standard railgun. Nov 13, 2013. As it says. Autocannon. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Just make sure to keep your distance, as missing with the Railgun can be fatal!. There are many different types of weapons in the Settled Systems to utilize and modify. Hello all. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. Living Metal and Zro are kinda weird resources because they have very few uses. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Stellaris. 16 Advanced Railgun 4 M 12. In addition, while most M weapons are 2x and L 4x the damage of S slot, on Autocannons the scaling is slower. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Its understandable since a single system craft is far far more than even ten of thousands titans. 6*armor, which is usually true! AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Laser is fine as starting weapon, but it makes it a little harder to get the good kinetic stuff fast. So a Tech 2 Railgun can be 10% better. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Nothing wrong with it per se, I just think it's outclassed by other kinetic options in small mounts. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). It's pure evil! I almost never use autocannons but I usually research them pretty quickly to get to flak. The S slot on NL frigate also happens to be ideal for self. XL: Lance If it is a straight upgrade (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. Content is available under Attribution-ShareAlike 3. Description. Their role is to sprint to the enemy, intercepting any missiles / strike craft along the. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon Turret The Autocannon turret is a significant improvement over the gatling turret in raw stopping power. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. research_technology [technology ID]. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. Both have bonuses to hull, and your DPS is decent. Set Attacker Offensive Overlord Set Defender [my target]. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. So here we get a CtH of 75 - 8 = 67%. 0S. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Dec 16, 2016. Tamsyn Muir's New York Times and USA Today bestselling Locked Tomb Series continues with Nona . Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has armor, and 6 to hull, so it needs 5 shots (3 days) to destroy regular missile, so its more than half effective as PD, but lets assume its half for easier calculations, so it CAN. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. If. Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. Assault cannons are better against stationary targets such. ago. r/Stellaris. Null void beam (S, L, M) - can be obtained via researching void. 2. Pyrrhus_the_Epirote. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. You need Flak and Kinetic Artillery and they sit along the kinetic tree. Railguns however, are arguably the best weapon in the game, although they really only work good in the front and rear turrets due to the angles. You. 0 unless otherwise noted. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. 50 Power: -2. M67 light anti-infantry weapon. Autocannons have a longer effective range and greater terminal performance than machine guns, due to the. Marauder 115N Rapid Railgun: Mauler 104L Autocannon: Mauler 104L Cannon: Mauler 105U Autocannon: Mauler 105U Cannon: Mauler 106S Shot-Cannon: Mauler 106T. kinetic artillery is a tier 6 weapon that outperfoms the generic massdriver line simply because there is no tier 6 mass driver ("advanced gauss cannon" or whatever). Ascension perks. Railgun is one of the most iconic weapons in the game, and it certainly has a very intensive history with the game. the. The Rail Gun's been nerfed a teeny tiny bit (basically, 2 more Flux per shot), but it's essentially the same gun. So as long as you have enough of both types you won't have any problem getting. After the shields have been taken down, you can use this weapon to deal the maximum damage to the opponent. There are 5 designs that are "optimal". startledastarte • 7 mo. 6 composition, I advice : Also I cut back on power to lasers if I intend to board or the automatic firing turrets destroy the ship before I can board. Best Ship Weapon for Hull Damage: KE-49A Autocannon or Vanguard Hellfire Autocannon. The most extreme example is the "flying telephone pole", the 50 mm BK 5 for the Me-262 and Me-410. I'd personally. The Dual Heavy Beam Laser tracking is 1. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. KE-20A Autocannon A 24 Ballistic KE-31 Cannon A 46 Ballistic KE-31A Autocannon A 58 Ballistic Mauler 104L Autocannon A 08 Ballistic Mauler 104L Cannon A 04. Useful to destroy the enemy ships and get rid of them. Legacy Wikis. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit anyway) UV Laser (40 range, 50 tracking) vs. 5, and range of 120 instead of 250. g. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Stellaris Wiki Active Wikis. Stellaris Wiki Active Wikis. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Assume I am using the Tier V. It is a balance problem or I missed something?The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. Laser vs Railgun 11. ago. Firstly, if you also have Vanilla Expanded Vikings, get the crypto rifle. Report. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Which of these tech is better in the long term?You cannot exceed 100% accuracy on your ships. That's 68% remaining vs 53% for mass driver so yeah if you can get torps it's pretty good. Set Attacker Offensive Vassals [my three vassals]. I'm not completely sure about mid-game yet. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. Content is available under Attribution-ShareAlike 3. This advice has revolutionised my fleets. ; About Stellaris Wiki; Mobile view They have good tracking and the highest DPS of small slot weapons but low range. 24 , 24. Any tips on what situation/role which weapon class wins out?As it says. 29 + 100% Armor Penetration vs 12. Legacy Wikis. rather than rail guns. that is a 325% difference in base DPS before adjusting for modifiers. Any tips on what situation/role which weapon class wins out?First of all, shields daily hull regen is +1. Hull DMG – how much damage it does to structures/hulls. Any tips on what situation/role which weapon class wins out?The Hegemony is the dominant faction in the Sector. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. they 7. The only Ray Gun we see is a cumbersome crew-served. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Same reason as above. CryptoEach ship class has two hull upgrade techs in engineering, so it isn't static. 7132. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Reply. Stellaris. M99 Stanchion. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. That's until the enemy has PD in any decent number. Any tips on what situation/role which weapon class wins out?As it says. They're strictly superior to railguns when used with torpedos. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The velocity of these projectiles allows them to penetrate armor at extreme range and with superior penetration to the M512 90mm SBHV cannon used by the M808 Scorpion. So if your wars are with vettes & few destroyers - it will shine. but Laser + Autocannon or Plasma + Null Void is better. 06 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7, but I hope the developers will listen to this and do something about it in 3. GoldNiko • Space Engineer • 2 yr. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Gatling guns do a good job against small fast targets like other SG fighters due to the high rate of fire. M90 shotgun. r/Stellaris. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 7. They are marginally useful at the T1 tech level as the only way to beat PD Corvettes, but the moment you get the Disruptor at T2 tech level the Laser just loses its entire niche. Null void beam (S, L, M) - can be obtained via researching void. 78 4. ago. I almost always. Other Fun Options. 0 unless otherwise noted. 82*hull < 7. Noble. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Any tips on what situation/role which weapon class wins out?Corvettes. I almost always prioritize rail/coil guns and mega/giga cannons. 3 auto > railgun Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. 79 6. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. “The Leagues of Votann rules focus on armies of hardy warriors who defeat their foes through a combination of teamwork, target prioritisation and ruthless efficiency,” explains Robin from the Warhammer Design Studio. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. XL: LanceStellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NethereseWyvern • Additional comment actions. Each weapon (excluding melee weapons and throwables) also has a damage type, which includes Ballistic, Laser, EM (electromagnetic) and Particle Beam. Autocannons are close range shield shredders. As anti-shield weapon is also better then T3 railgun. Missile weapons currently are hot garbage, their "homing" function barely homes at all, so unless you're fighting a capital ship they're a waste of a turret slot. I have a choice of either taking the Railgun or Autocannon tech branches. For each Defensive Pact Member: Set Defensive VassalsAssume I am using the Tier V. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. The rising prominence of small, cheap fighter craft, especially in the strike role, led to a wider deployment of this weapons system in the heady days pre-Collapse. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. 0 unless otherwise noted. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. The Word from the Studio. And yes, it's unintuitive and maybe should be changed. Honestly, I don't. r/Stellaris. Which makes me wonder, what if all three have a place. How accurate is the rail gun? The next generation gun is called a rail gun. Best Ship Weapon for Shield Damage: Reza 300 PHz SX Pulse Laser Turret. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. Note that your standard railgun has a longer range than the equivalent laser or plasma (so you can attack foes from further away), but is also slightly less accurate. ago. 6 (II) , +2. This week’s topic is the combat rebalancing planned for the Stellaris 3. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. (for one of the upgrades. Any tips on what situation/role which weapon class wins out?As it says. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Assume I am using the Tier V. Missiles are somewhat better against point defense, by dint. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Now Flak: It deals avarage 6 damage per shot, reload in 0. Legacy Wikis. I think rail guns do better in this situation. I almost never use autocannons but I usually research them pretty quickly to get to flak. Costs 900 Engineering; Unlocks Autocannon; Railguns. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Any tips on what situation/role which weapon class wins out?The Railgun 16 is the strongest single-shot weapon in the entire game. But it also penetrates armor by 50%. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Max Power – how many power slots from your reactor can be put into the weapon. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. Just swap the artillery core for the carrier core and leave everything else the same. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. Frigates are an advanced version. 86 3. Railguns now have a Penalty against Shields but literally twice the range of Lasers. ). Gunship : Stern S size weaponry giving +1 Utility (perfect for +1 afterburner)The mauler 104L Autocannon is a good one, I installed on the Shielbreaker ship and it deals with pesky spacers fast. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 61 5. 99. Go to Stellaris r/Stellaris. The Titan is fully loaded with kinetic. A guide to Railgun. I stick to Corvette spams until I can make Tesla Battlecruisers. In. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. UNRS Voyager has atomic torpedoes and multi-barreled autocannon, with the Space Marines armed with machine guns and (albeit nuclear-powered) flamethrowers. It is a balance problem or I missed something? The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. Stellaris Wiki Active Wikis. Finally on the list is a general build with two clean overclocks, suitable for anyone new to the Gunner. Hello all. The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. The only drawback would be overkill, which is only an issue if you're facing a manhunting pack of ducks or something. hull: 4. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. The ratio of hull vs armor and shields does also drop off before you get into repeatables. Autocannon. Starfield features various ship-based weapons, and cannons and autocannons are among those. It is a no big deal but is this intended? Reply. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. This seems like a bug, as the code clearly says zero. 2 goes a little overboard with the PD at all stages of the game so it doesn't really work out in practice. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. The projectile normally does not contain explosives, instead relying on the. kinetic are outgunned my kinetic artillery. At 40 repetitions you have increased the damage by 200%. I have a choice of either taking the Railgun or Autocannon tech branches. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. Ditch the Tachyon lance unless you're going up against Prethoryn. When choosing a reactor the first thing to consider is which class of ship you want. AC have a max range of 30 and can only be small. As it says. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. 1 giga cannon, 2 artillery, the rest some kind of laser. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Small plasma cannon- 6. ISBN: 9781250854124 . See Armor page for details of beam vs armor. ". Ship AI in stellaris is fairly smart. Any tips on what situation/role which weapon class wins out?Stellaris. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Content is available under Attribution-ShareAlike 3. A tag already exists with the provided branch name. The only exception is when you’re countering something specific. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. 2 armor, 1 shield. Their main. Ballistic Weapons: Damage enemy ship’s hull. 81 5. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Aux: Regenitve Hull if at 90% evasion, otherwise afterburners. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Stellaris' recent 3. Mono-cruiser fleets are totally viable. Railgun is starter. laser, where plasma, where rocket to adapt to. I have a choice of either taking the Railgun or Autocannon tech branches. The only difference between the two, damage-wise, is how many levels of specialization you've trained. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. Core Cracking. phase distruptors suck big time. Shield DMG – how much damage it does to shields. hull: 4. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Barrage is useful if you're fighting at long autocannon range, and Hail is useful to deal extra damage against targets which are easier to hit. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. Shields- 1. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. After couple of hours of spreadsheets and playthroughs on GA 4x All Crisis (0,25 habitable worlds) , I have made my statement which can help people to find their 3. It is believed that land or ship-based railguns with Mach 6 capabilities have effective ranges of more than 100 miles. phase distruptors suck big time.